Step 4: Go to Filters > Enhance > Sharpen. This should strip out some of the less necessary details in order to maintain the 'hand painted' appearance. Leave all of the default values in place, and press OK. You should have a window on your screen that looks similar to this: Not skipping this step while processing a transparent image will result in artifacts appearing around the edges of the non-transparent portions of the image! WARNING: Skip this step if your texture has any transparency applied to it. Step 3: Go to Filters > Enhance > Despeckle. Once you open the image up, your screen should look similar to this: Step 2: Open the image in GIMP (available for Windows at SourceForge) For this example, we'll be using a small, non-seamless texture with details that will bring out what this method is capable of doing-a simple concrete wall texture. Now, forgive me for using grass as an example, because when using this method to create a stylized texture, grass is actually incredibly difficult to get right without over-doing it, simply because it's hard to find base textures that aren't within the range of detail you want. Note that it is not necessarily a bad idea to use more detailed textures, it's just difficult to deal with textures that have more contrasting regions. While there are still many spots where the colors contrast, this is a more ideal texture in that it doesn't have as much contrasting regions throughout. This texture in particular is too detailed, because of the sheer number of places in which the colors contrast from each other in terms of luminosity (brightness)-in other words, there's far too many places on the texture where different regions of dark colors touch different regions of lighter colors.Ī better alternative would be this texture: Google Images is great for this, however I personally prefer CGTextures, because they're free (and royalty-free!) and they have an incredible variety of textures that can be scaled to a reasonable resolution of 512x512 (and still tile properly!) when you're done. This is one of the most important steps, because the last steps in the process absolutely depend on your assessment. Step 1: Find a texture you want to convert, and assess how detailed this texture is. This is a very simple process, and if you memorize the steps, you can probably process a single texture and have it ready in under a minute. Textures look great with the Unity Toon Shaders applied. Hey guys, just thought I'd share with you a cheap and easy method that allows you to take a 'realistic' texture and give it a more hand-painted appearance, using nothing but the free GIMP tool (for those of us who either dislike Photoshop or prefer not to use it). EDIT: This tutorial is now available on the wiki, with versions for both GIMP and Photoshop:
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