![]() Also provides space to attach modules.Ĭreates a circular force-field that protects parts inside from damage and stray parts. Ramming Spikes will deal damage to it similar to a regular girder. Reflects lasers, torpedoes, and missiles that hit it. The Repair Tool can repair parts of higher tier than itself but much slower. The higher tier it is, the faster it will repair. The Repair Tool fixes parts that are attached to it on any of the three available connection points. The power provided, time of propulsion, and time to regenerate all depend on tier at best boosting for four seconds and requiring only one to replenish. After that, it must be rechardge by releasing all control inputs. The Translocator is very unlike normal boosters in that it provides no actual thrust to the ship, simply adding its force to the ship when activated, and removing it when released.Ī version of the Translocator for rotational movement.Ī booster three times as large but over four times more powerful than a regular Booster of the same tier.Ī powerful booster, but operates for only a few seconds before depleting. The Unibooster has the power of half a regular Booster at the same tier that can swivel 90 degrees in either direction. The Twin Booster is a set of two boosters, each with half the strength of a regular Booster at the same tier, but facing opposite directions perpendicular to where the part is facing. Propels a ship in the opposite direction of where it is facing. More speed equals more damage, and higher tier spikes are much deadlier at any given speed. The Ramming Spike deals damage based on how fast the ship is moving at the time of impact. Torpedoes fire at a fifth of the rate of a regular Laser at the same tier. They cannot track enemy ships, and can be dodged easily given the right boosting power. Each torpedo deals five times the damage of a regular Laser at the same tier. ![]() Torpedoes are large, slow, and destructive. Missiles will never hit the player's ship while trying to track down an enemy. Missiles also can collide with each other and be shot down by lasers. Missiles also have a similar range to a regular Laser of the same tier, but due to their limited turn rate when tracking rarely travel as far out from the player's ship. Missiles deal the same damage of a regular Laser at the same tier, but fire twice as slow. Extremely hard to control, but equally devastating at close range.įires missiles which track nearby enemy ships. The Sprinkler moves back and forth along a hemisphere (180 degrees), firing lasers at twice the rate and half the range of a regular Laser. Due to the increase in speed it also travels twice as far. The Snipe Launcher fires each shot twice as fast and powerful, but at half the rate of fire as a regular Laser of the same tier. Shoots three lasers in a spread of 30 degrees to each side, each with the same damage as a regular Laser of the same tier, making it much stronger than a but much harder to control. Shoots a single laser in a straight line.
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